Access for All
Empathy Activities
The simulation exercises outlined in these activities will allow you to experience how common digital tasks can become more difficult when sensory or physical barriers are introduced.
This is not intended to replicate disability or lived experience.
Instead, the goal is to help you notice friction, effort, uncertainty and emotional reactions, and translate these into better, inclusive design thinking.
Before You Begin
Please make sure you are seated comfortably and can safely adjust your device settings.
You may reverse any settings after the activity.
Step 1: Introduce a barrier
Please apply one the following changes:
👁️ Visual Barrier
Choose one or more:
Increase screen zoom significantly (e.g. 150–200%)
View in grayscale / reduce colour contrast
If safe to do so, slightly blur your vision (e.g. remove glasses if safe, sit further away from screen)
🔊 Audio Barrier
Lower your system volume
Remove or use only one earbud / headphone
If possible, introduce background noise
✋ Motor Barrier
Use your non-dominant hand for typing, scrolling and clicking
Only use the keyboard and not a mouse
Slow down your interaction intentionally
Step 2: Complete a tasks
Choose a simple online task that you would normally complete without much thought.
For example, you could:
write an email
find out the latest sports results
search for a train journey
look up opening times or contact details
find information on a public service website
complete an online form
add something to an online basket
read a news article
find and play a video
make or change an appointment
Now try to complete the task while experiencing the barrier introduced in Step 1.
Pay attention to what becomes harder, slower, frustrating or impossible. Notice the small things too: finding buttons, reading instructions, understanding information, navigating between pages, remembering what you were doing or correcting mistakes.
You can add a short time limit if you want to introduce a little more pressure, but the aim is not to “win” the simulation. It is to notice how quickly an everyday task can become more difficult when the way you see, hear or interact with digital content changes.
⚠️ Please do not complete any purchases or submit personal or sensitive information.
Step 3: Reflect
While working, notice:
Where did you slow down?
Where did you feel unsure or frustrated?
What required extra effort or concentration?
What workarounds did you create?
What emotional reactions did you experience?
Did it have any impact on the time it took you to complete the task?
Step 4: Capture Your Insight
This is the stage where you take the reflections from the empathy tests and think about what they could mean over time.
Rather than moving straight into solutions, consider how these experiences may continue to affect users if nothing changes. It is an opportunity to identify longer-term patterns, barriers, and needs that may not have been obvious at first.
Also consider how these sensory or physical barriers may present themselves at the same time. For example, consider how some people may experience hearing and visual barriers at the same time. Or perhaps many people have various motor barriers with visual impairments.
Step 5: Activity to action
The empathy exercise should now be translated into specific actions that help the team move from observation to product and service improvements.
Identify Assumptions in your current product or service. Empathy exercises can often reveal that the current experience has been designed around assumptions rather than real user needs.
Surface existing assumptions by reviewing the current experience and explicitly list assumptions being made about users.
Typical assumptions include:
Users know what to do without guidance
Users understand internal terminology or jargon
Users have strong literacy, digital skills, or confidence
Users can access the product in a quiet, uninterrupted environment
Users are using the latest device or browser
Users have good internet access
Users can see, hear, type, read, or remember information easily
Users only speak one language
Users have plenty of time and attention
Challenge Each Assumption, and for every assumption, ask:
What evidence do we have that this is true?
Who is excluded if this assumption is wrong?
What alternative user situations should we design for?
⭐Validate assumptions with real users
If you are fortunate to have a user research team or access to researchers, you can take prioritised assumptions into future research sessions or usability testing.
Pay particular attention to:
First-time users
People with low confidence or digital literacy
Users with accessibility needs
Users under time pressure, stress, or cognitive overload
People using different devices, internet speeds, languages, or environments
Even a short amount of testing can completely change how people think about accessibility and interface design.